![]() Plain ol' boxes are fine for rooms, but try mixing up shapes a little. Housing is clustered, with the kitchen/dining rooms, entertainment (When that's not simply part of the dining room) and temple nearby. Normally my fields and pens would be much closer to the storage and dining area, but my general design philosophy can be demonstrated: My settlements generally aren't that great, I do a bad job of building for defensibility or walkability, but here's my biggest so far: Weirdly, after the trader left, the guards decided to just lay down and starve to death instead of follow them off the map, so I'm assuming there's something fucky with my mods I need to fix. The most recent was a war trader with a guard riding a slug that arrived 3 days after everyone else made it to the trading spot. Unrelatedly but alpha animals w/ giddy-up (and some conflict with something else) has caused some very strange people to visit my colony. I'm starting fresh (for like the 15th time) because I really dislike what I've put together, and would really love something I can use as a good visual guideline. Does anyone have any sort of basic design philosophies or images for generally how they put their settlements together? So I am very bad at this game and lack any sort of capability to actually plan out a base. ![]() I think I'll actually make it a terraforming challenge: Start on Badlands (From one of the biome mods, most of the map is stone), terraform it into soil, plant corn on it. I can even use these weird mech genes one of my mods added that gives a ridiculous amount of bandwidth. Let the raiders set it on fire to try to spite you, that'll end real fuckin well for them I haven't played at all with the new bot controls actually so the idea of turning literally every farmable tile into corn under the sheer weight of bots sounds pretty hilarious honestly
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